PhD Student (2023-Current)
"The influence of AR on autobiographical memory: focus on involuntary memory and false memories" supervised by Pierre Dragicevic, Hélène Sauzeon.
Bivwac, Inria Bordeaux Sud-Ouest
I'm a PhD student passionate about human cognition, especially where technology meets memory. My research examines how augmented reality (AR) influences autobiographical memory, exploring whether immersive AR experiences can create vivid, believable memories that “trick” the brain. Outside of research, I’m a curious creator, with skills in digital design and computer graphics that bring my ideas to life.
Unity, Photoshop, After Effects, SQL, HTML/CSS, C#
UX Research, Visual Design, Prototyping, User Testing
Literature Reviews, Qualitative and
Quantitative Research, Experimental Design, Statistical Analysis
3D Rendering, 2D/3D Integration, Motion graphics, Video compositing, Visual effects
"The influence of AR on autobiographical memory: focus on involuntary memory and false memories" supervised by Pierre Dragicevic, Hélène Sauzeon.
Bivwac, Inria Bordeaux Sud-Ouest
A one-week programme aimed at developing a set of skills critical to current practices in cognitive science, both in an academic and industry. Hacking Cognition, Université Paris Cité.
Specialty: "Technology, cognition, disability"
Université de Bordeaux
Specialty: Clinical Psychology
Université Clermont Auvergne
Co-owner of a graphic digital design agency, UKU STUDIO. Acquired skills in graphic design, motion design, 3D modelling and rendering, web design.
"Study of the influence of AR on involuntary memory" supervised by Pierre Dragicevic, Hélène Sauzeon.
Bivwac Team, Inria Bordeaux Sud-Ouest.
"Study of the reduction of climatic psychological distance on emotions and personal involvement through the use of retouched images" supervised by Martin Hachet,
Pierre Dragicevic, Arnaud Prouzeau, Yvonne Jansen, Ambre Assor.
Potioc Team, Inria Bordeaux Sud-Ouest.
Teaching Master's 1 Cognitive Sciences students about Cognitive Ergonomics and guiding them in Figma projects.
Teaching third-year students in "Mathematics and Computer Science Applied to Human and Social Sciences" about designing user-centered interfaces.
Teaching M2 Cognitive Sciences Students about the impact of AR/VR on cognition.