AR and Involuntary Memory

Overview

We don’t know much about how augmented reality (AR) affects our memories. More specifically, if a person using AR is shown visual content in a certain physical environment, will they be more likely to remember it spontaneously (for example, when they return to the same physical environment later or simply think about it) than if they had been shown the content using an ordinary screen?

Findings

AR elicits approximately twice as many IAMs in controlled settings, although no measurable effect was found in everyday settings.

Collaborators

Hélène Sauzéon, Pierre Dragicevic

My Role

Experimental Design, Unity Implementation, Statistical Analysis, Report Writing

Timeline

Jan 2023 - Sep 2023

Tools

Unity, Figma, R Studio

Links

OSF Material and Pre-registration and Publication (soon available) : https://doi.org/10.1145/3706598.3713922

AR and False Memory

Overview

False Memories and Extended Reality Technologies have been a bit explored, and 30% of our memories recalled wrongly the source of an item ("Have I seen the apple in XR or in Real?"). No solution has been proposed, and this project aimed at examining which visual cues could help to remember correctly the source of the item.

Findings

Work in progress, link to publication or pre-print soon

Collaborators

Hélène Sauzéon, Pierre Dragicevic

My Role

Experimental Design, 2D/3D Implementation, Statistical Analysis, Report Writing

Timeline

Sep 2024 - Current

Tools

C4D, After Effects, R Studio

Links

https://doi.org/10.1145/3706598.3713922

CGI & Environmental Psychological Distance

Overview

Findings

Collaborators

Ambre Assor, Arnaud Prouzeau, Yvonne Jansen, Pierre Dragicevic, Martin Hachet

My Role

Experimental Design, 2D/3D Implementation, Statistical Analysis

Timeline

April 2022 - June 2023

Tools

C4D, Photoshop

Links

French Master Thesis